Paint in 3D in Godot 4.1
Working in my passion project temporarily named VCG I had to implement painting and it was surprisingly hard to figure out how to get working because most information out there…
Working in my passion project temporarily named VCG I had to implement painting and it was surprisingly hard to figure out how to get working because most information out there…
In this post I'll show how to do two things: a dissolve effect and changing a material parameter through a BP during runtime in Unreal Engine 4.6 Material setup It's…
Today I was looking for a way to do rain ripples in a shader for UE4 and found this tutorial by Taizyd Korambayil that explains it well but his website…
In this post I'll show how some functions translate from Maya to Blender for those that are thinking of or already making the switch to hopefully help a smoother transition.…
In this post I'll be compiling useful resources for those interested in starting a career as either a game developer or a freelancer - or both! I thought about making…
Blender is good to use right out of the box but for an even better experience there's some settings that need to be changed and the best time to do…
This is a compilation of resources is aimed to show you things that might or might not be mentioned in that tutorial series you’re watching or that class you’re taking but will be very helpful along the way and pointing you in the right direction to find what you need to know if you want to learn how to do 3D art.
These maggots are completely animated by shader. The Particle System spawns them in a random position and the shader does the rest. Maggots I want to start by saying that…