Dauntless is a live free-to-play action role-playing video game developed by Phoenix Labs and published and distributed by Epic Games available with cross-play in every current-gen consoles.
I joined Phoenix Labs in June 2021 and was working on Dauntless from then until February 2022 when I moved to an unnanounced project. Everything seen here was made using Cascade in Unreal.
This was one of my favourite things to work on during my time in Dauntless!
The eyes on top of the shrowd; they look at random directions. This is done combining a material with Cascade.
A player uploaded a video to inspect it up close in which one can see the 4 eyes activated on the behemoth.
The tentacles coming from the ground – darkness omnicell. I didn’t do the tentacle animation itself though, that was done by a coworker that I was helping learn Blender (coming from Maya); I modelled, rigged, and implemented them.
And this banner plant:
From this video above I also did the VFX on the armour which came out with the Tempest omnicell and Blazeworks update.
Tempest omnicell and Blazeworks:
Environment vfx in Blazeworks (smoke and lava)
Tempest omnicell vfx (time-stamp on video above: 0:31)
Marauders lantern transmog
This was my first task for Dauntless <3
Drask movement/attacks vfx