These are some of my projects, in each page I talk about my process and involvement.

To see a quick interactive overview you can also visit my:

I am currently looking for a VFX position, but most of my work is under NDA for the next few weeks so I’ve only gotten permission to show it during interviews. Meanwhile I’ve made this page to talk about the things that I can publicly share.

ALIENS  [CHARACTERS]

  • Modeling
  • Texturing
  • Rigging
  • Rendering
  • Lighting

CHEF  [CHARACTER]

  • Modeling
  • Texturing
  • Rigging
  • Rendering
  • Lighting

VIRUS [CHARACTERS]

  • Modeling
  • Texturing
  • Rigging
  • Rendering
  • Lighting

MODULAR CABIN [ASSET BUNDLE]

  • Concept
  • Modeling
  • Texturing
  • Lighting
  • Rendering

PICKLE RICK [CHARACTER]

  • Modeling
  • Texturing
  • Rigging
  • Animating
  • Lighting
  • Rendering

TYR: CHAINS OF VALHALLA [GAME]

  • Modeling
  • Texturing
  • Rigging

3D PRINTING [BRING IT TO REAL LIFE]

  • Modeling
  • Real-life, big scale sculptures

SCRIPTING

  • C# Unity
  • Python Blender
  • Python Maya

ANIMATIONS

There aren’t many animations in the past projects to showcase so I’m adding this section.

I have three personal projects that I have been working on-and-off for a little while, most of the things I have to show for them are programming focused though. Since I do art for my job already I look forward to the programming on my own projects, to change it up.

Typoing is the one that I’m currently focusing on. Typing educational game that lets you do the typing of whatever text you want so it can be used for improving your typing speed or memorizing texts for example. The main functionality is done and I’m missing the art now, you can play it here: https://opponent019.itch.io/typoing

Then there’s Erlyn. A game inspired in Stardew Valley where you can mine, cook, fish, and combat. You can see more about that one here. For this one I did all the modelling, textures, shaders, and a couple of particle systems for as well as the programming. Currently on hold while I finish Typoing.

Then there’s an idle game that has construction/building features, I shared some gifs here and there in my Twitter some time ago, this is one of them. The art is from Kenney’s packs, I just optimized it, so for this one I’m also mostly just doing programming so far. This is the one with less progress of the three and on hold.