background

Hi, my name is Erika Moya and I’ve been a 3D generalist since 2014 and a VFX artist since 2020. I’m Mexican but my home has been in BC, Canada for quite some years now.

My favourite part about being a VFX artist is that it feels like the ultimate generalist since particle systems need shaders, textures, and models, which sometimes do some extra magic through a script/blueprint, and for special occasions these even include a rigged and animated mesh. I just find incredibly satisfying to mix all these together.

technical skills

I’m a 3D generalist and technical artist. The areas I specialize in are:

  • 3D modelling
  • Particle Systems
  • Shaders
  • Rigging
Lupi, my assistant

I’m also proficient with:

  • Animating
  • Texturing
  • Scripting (C# and Python)

To say that in a less technical way: I’m a jack of all 3D trades. As a freelancer I’ve worked in making art for video-games (including VR & AR) and 3D printing mostly.

core skills

There’s more to working with someone than what they know about, so let me tell you other reasons why people seem to like to work with me, which can be backed by asking any of my returning clients:

  • I’m independent, but enjoy working with a team to achieve bigger and better things while learning new things on the way.
  • I’ll always look for the most efficient and practical way to obtain the best result.
  • I’m determined, if I don’t know how to do something that needs to be done I’ll research about it and find out.
  • I’m straightforward and will say things as they are as I believe honesty, respect, and open communication are important.
  • I appreciate constructive criticism.
  • As you can see by my bullet point list, I’m a very organized person. This also goes for how I organize my files and name assets.

If you’re interested in working with me or have a project you would like to talk about feel free to send me an email.

Software proficiency

Professional experience

VFX Artist at FX-Chamber
Vancouver, Canada (remote)
Making real-time visual effects in both Unity and Unreal for multiple clients in the video game industry.

March 2023 – present

VFX Artist at Ape Squared
Vancouver, Canada (remote)
Making particle systems and materials in Unreal Engine 5 for Above Land.

Sep 2022 – Dec 2022

Associate VFX Artist at Phoenix Labs
Vancouver, Canada
Making particle systems and materials in Unreal for Dauntless and Fae Farm.

July 2021 – July 2022

VFX Artist at Gasket Games
Vancouver, Canada
Making particle systems and materials in Unreal for Warhammer Age of Sigmar: Storm Ground.

August 2020 – May 2021

3D generalist as freelancer
Canada, Mexico, USA, Netherlands, and England
Doing commissions and freelance work, mainly modelling for games and real life art (3D prints)

January 2017 – present

3D generalist at Ennui Studio
Monterrey, Mexico
Modelled, rigged, and textured for several projects, including Tyr: Chains of Valhalla.

February 2014 – December 2015