Visual Effects (VFX)
My first experience with particle systems and materials/shaders was during my time at VFS. I was in charge of visual effects for my final project Catrina’s Plight, using Unity. In July 2020 I started working at Gasket Games as Visual Effects Artist in Warhammer Age of Sigmar: Storm Ground and stayed until end of production in May 2021. For this project I made dynamic materials, particle systems, and blueprints in Unreal to bring life to the characters and the world. You can see more about what I did if you click the picture:
After Gasket Games I started working on Dauntless at Phoenix Labs:
In January of 2022 I switched from Dauntless to an unnanounced title I am incredibly excited for for which I made lots of materials and particle systems using Niagara in UE4.
During my free time I’ve also been working on some personal projects like:
I’ve also written a few blog posts on VFX.