Visual Effects (VFX)
Here is a compilation of the highlights of my work as a VFX artist so far that I can publish in chronological order.
Click the banners of each project to see breakdowns of the work I did.
My first experience with particle systems and materials/shaders was during my time at VFS. I was in charge of visual effects for my final project Catrina’s Plight, using Unity. In July 2020 I started working at Gasket Games as Visual Effects Artist in Warhammer Age of Sigmar: Storm Ground and stayed until end of production in May 2021. For this project I made dynamic materials, particle systems in Cascade, and blueprints in Unreal to bring life to the characters and the world. You can see more about what I did if you click the picture:
After Gasket Games I started working on Dauntless at Phoenix Labs:
In January of 2022 I switched from Dauntless to Fae Farm for which I made lots of materials and particle systems using Niagara in UE4 until July of the same year. I cannot show any behind the scenes videos of what I did yet, it was mostly environmental effects and some character driven ones, but you can see some videos here.
After Phoenix Labs I went to Ape Squared for 4 months to work on their first upcoming title Above Land.
Since March 2023 I’ve had the fortune to work in so many exciting projects with FX-Chamber, like Foglands, DOOM, and Flintlock:
Currently working on Slimecore!
During my free time I occasionally work on some personal projects like:
The Virus project, from 2020. These models were originally made for a Global Game Jam, later on I worked on their materials in Blender to create an animation. I really liked how they came out, very jelly-like. You can see more about it here.
The Chef fanart project for Risk of Rain 2. Originally made for fun in 2019, then Hopoo organized an art contest in 2020 and I re-worked it a bit to submit an animation with him that you can see more about here.
I’ve also written a few blog posts on VFX. Like: