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    • Projects
      • Flintlock
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      • Warhammer: Age of Sigmar
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      • Virus
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      • Tyr: Chains of Valhalla
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Hanging slime on Niagara

  • Post author:Erika Moya
  • Post published:May 2, 2025
  • Post category:Niagara particle systems/VFX
  • Post comments:0 Comments

Since I wrote my last post I have started working as a Senior VFX Artist on Slimecore and it's given me a chance to do more with this kit I…

Continue ReadingHanging slime on Niagara
Read more about the article Stretchy beam ribbon in Niagara

Stretchy beam ribbon in Niagara

  • Post author:Erika Moya
  • Post published:February 24, 2025
  • Post category:Niagara particle systems/VFX
  • Post comments:0 Comments

Some time ago I needed to create a system similar to this for a project and I really liked how technically satisfying it was to achieve this effect so I…

Continue ReadingStretchy beam ribbon in Niagara
Read more about the article Paint in 3D in Godot 4.1

Paint in 3D in Godot 4.1

  • Post author:Erika Moya
  • Post published:October 5, 2023
  • Post category:Godot/Resources
  • Post comments:5 Comments

Working in my passion project temporarily named VCG I had to implement painting and it was surprisingly hard to figure out how to get working because most information out there…

Continue ReadingPaint in 3D in Godot 4.1
Read more about the article Shader: Changing material parameters with blueprints to create a dissolve effect

Shader: Changing material parameters with blueprints to create a dissolve effect

  • Post author:Erika Moya
  • Post published:February 11, 2022
  • Post category:Shaders/VFX
  • Post comments:0 Comments

In this post I'll show how to do two things: a dissolve effect and changing a material parameter through a BP during runtime in Unreal Engine 4.6 Material setup It's…

Continue ReadingShader: Changing material parameters with blueprints to create a dissolve effect
Read more about the article Shader: Randomly placed ripples

Shader: Randomly placed ripples

  • Post author:Erika Moya
  • Post published:February 3, 2022
  • Post category:Shaders/VFX
  • Post comments:0 Comments

Today I was looking for a way to do rain ripples in a shader for UE4 and found this tutorial by Taizyd Korambayil that explains it well but his website…

Continue ReadingShader: Randomly placed ripples

Recent Posts

  • Hanging slime on Niagara
  • Stretchy beam ribbon in Niagara
  • Paint in 3D in Godot 4.1
  • Shader: Changing material parameters with blueprints to create a dissolve effect
  • Shader: Randomly placed ripples

Blender (3) Compilation (2) Godot (1) Niagara particle systems (2) Resources (1) Shaders (3) VFX (5)

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