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On this page I’ll show a bit of my process for making Chef from Risk of Rain into a character for Risk of Rain 2.
Originally I made these renders just for fun, fan art:
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These were made trying to recreate Risk of Rain 2’s visual aesthetic to match, since I wanted to make a believable in-game screenshot:
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It fooled a few, but it didn’t get to where I wanted it. It did eventually though so keep scrolling.
But I also made a semi-realistic material for it using Substance Painter and had my fun with it:
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Couple of months later came an art contest for Risk of Rain 2! The theme being what character from the first game you would like in the sequel. Since I already had my character done I wanted to add more content to it to make it even better, so I came up with this:
This was all done using Blender.
And for the video I changed the shader a bit more, personally that’s my favorite:
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It took me several iterations to get there, here are some of the WIP screenshots:
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In case you’re not familiarized with Risk of Rain, this is how Chef looked in the first game and then how the second game looks:
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