Protected: Creating VFX in an established style
I'm working on an art test for a studio and I thought to write about my process here. Generally I say no to unpaid art tests, especially as a senior,…
I'm working on an art test for a studio and I thought to write about my process here. Generally I say no to unpaid art tests, especially as a senior,…
Some months ago I was working on Genpop's Slimecore and made this shield that I really liked the mechanics of so I thought to write a post about it. The…
In this post I'll show how to do two things: a dissolve effect and changing a material parameter through a BP during runtime in Unreal Engine 4.6 Material setup It's…
Today I was looking for a way to do rain ripples in a shader for UE4 and found this tutorial by Taizyd Korambayil that explains it well but his website…
These maggots are completely animated by shader. The Particle System spawns them in a random position and the shader does the rest. Maggots I want to start by saying that…