These are some of my projects, in each page I talk about my process and involvement.

You can view more categories of my projects by hovering over Pages in the header menu.
And if you go to my Blog you can find breakdowns of effects I’ve made.

VFX portfolio | 3D for printing

Nowadays I’ve been focusing on my solo project Mushboom and occasionally teaching 3D and VFX courses,
currently looking for part-time or full-time VFX contracts as well.


FLINTLOCK [GAME]

  • Niagara particle systems
  • Materials / shaders


DAUNTLESS [GAME]

  • Cascade particle systems
  • Materials / shaders


WARHAMMER AGE OF SIGMAR: STORM GROUND [GAME]

  • Cascade particle systems
  • Materials / shaders


ALIENS [CHARACTERS]

  • Modelling
  • Texturing
  • Rigging
  • Rendering
  • Lighting


CHEF [CHARACTER]

  • Modelling
  • Texturing
  • Rigging
  • Rendering
  • Lighting


VIRUS [CHARACTERS]

  • Modelling
  • Texturing
  • Rigging
  • Rendering
  • Lighting


Modular Cabin

MODULAR CABIN [ASSET BUNDLE]

  • Concept
  • Modelling
  • Texturing
  • Lighting
  • Rendering


Pickle Rick

PICKLE RICK [CHARACTER]

  • Modelling
  • Texturing
  • Rigging
  • Animating
  • Lighting
  • Rendering


TYR: CHAINS OF VALHALLA [GAME]

  • Modelling
  • Texturing
  • Rigging


3D Printing

3D PRINTING [BRING IT TO REAL LIFE]

  • Modelling
  • Real-life, big scale sculptures


Scripting

SCRIPTING

  • C# Unity
  • GD script in Godot
  • Blueprints in Unreal
  • Python Blender
  • Python Maya