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Tyr: Chains of Valhalla is the first game title with my name on the credits. I started working with Ennui Studio around February 2014. For this project I did models and textures for environment art, as well as models and rigs for some bosses. I think it’s safe to say I did at least 65% of the environment assets seen in the videos.
I remember one of the first big tasks I had was the ice mecha boss. I did the model and a rig, although we ended up using another rig made by the same person that animated him as well, I had much to learn still; the texture was made by the (back then) art director who also became my mentor.
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The two bottom characters were actually made for a game jam but since they fit the universe and they were already made they were incorporated to the game later on. One boss that didn’t make it through was a mecha boar, I modelled and rigged it in Blender, it has pistons and is really cool so I’ll show you (right image).
And another thing I would like to show are the tunnels. They’re modular (I love making modular environments) and they were a bit tough but it was fun!
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Game’s awards and recognition
- “3rd Place in VideoJuegosMX organized by ESA.” Mexico, October 1st, 2016
- “Pixelatl VideoShowRoom Official Selection ” Mexico, September, 2017
- “Selected as Kickstarter’s Project We Love ” Mexico, November, 2017
- “1st Place in Mexico’s Fourth National Video Game Competition” Mexico, February, 2019