
These are some of my projects, in each page I talk about my process and involvement.
If you’re here to look at my VFX projects I recommend you start here.
You can view different categories of my projects by clicking on Pages in the header menu.
And if you go to my Blog you can find breakdowns of effects I’ve made.
FLINTLOCK [GAME]
- Niagara particle systems
- Materials / shaders
DAUNTLESS [GAME]
- Cascade particle systems
- Materials / shaders
WARHAMMER AGE OF SIGMAR: STORM GROUND [GAME]
- Cascade particle systems
- Materials / shaders
ALIENS [CHARACTERS]
- Modelling
- Texturing
- Rigging
- Rendering
- Lighting
CHEF [CHARACTER]
- Modelling
- Texturing
- Rigging
- Rendering
- Lighting
VIRUS [CHARACTERS]
- Modelling
- Texturing
- Rigging
- Rendering
- Lighting
MODULAR CABIN [ASSET BUNDLE]
- Concept
- Modelling
- Texturing
- Lighting
- Rendering
PICKLE RICK [CHARACTER]
- Modelling
- Texturing
- Rigging
- Animating
- Lighting
- Rendering
TYR: CHAINS OF VALHALLA [GAME]
- Modelling
- Texturing
- Rigging
3D PRINTING [BRING IT TO REAL LIFE]
- Modelling
- Real-life, big scale sculptures
SCRIPTING
- C# Unity
- GD script in Godot
- Blueprints in Unreal
- Python Blender
- Python Maya