These are some of my projects, in each page I talk about my process and involvement.

If you’re here to look at my VFX projects I recommend you start here.

You can view different categories of my projects by clicking on Pages in the header menu.
And if you go to my Blog you can find breakdowns of effects I’ve made.


FLINTLOCK [GAME]

  • Niagara particle systems
  • Materials / shaders


DAUNTLESS [GAME]

  • Cascade particle systems
  • Materials / shaders


WARHAMMER AGE OF SIGMAR: STORM GROUND [GAME]

  • Cascade particle systems
  • Materials / shaders


ALIENS [CHARACTERS]

  • Modelling
  • Texturing
  • Rigging
  • Rendering
  • Lighting


CHEF [CHARACTER]

  • Modelling
  • Texturing
  • Rigging
  • Rendering
  • Lighting


VIRUS [CHARACTERS]

  • Modelling
  • Texturing
  • Rigging
  • Rendering
  • Lighting


Modular Cabin

MODULAR CABIN [ASSET BUNDLE]

  • Concept
  • Modelling
  • Texturing
  • Lighting
  • Rendering


Pickle Rick

PICKLE RICK [CHARACTER]

  • Modelling
  • Texturing
  • Rigging
  • Animating
  • Lighting
  • Rendering


TYR: CHAINS OF VALHALLA [GAME]

  • Modelling
  • Texturing
  • Rigging


3D Printing

3D PRINTING [BRING IT TO REAL LIFE]

  • Modelling
  • Real-life, big scale sculptures


Scripting

SCRIPTING

  • C# Unity
  • GD script in Godot
  • Blueprints in Unreal
  • Python Blender
  • Python Maya